I have been thinking about how some of the free cloud applications can be used to support coach education and development.
The background story:
- I have been researching performance in the 2011 Super 15 rugby tournament.
- I am interested in whether the previous year’s ranking of a team impacts on its performance in the following year.
- I have been looking at try scoring in the 120 group games in this year’s tournament.
- I think this kind of information is a trigger for discussions about the preparation and performance of teams
I found 30 ways that teams won games in the 2011 tournament. Fortunately 13 of these occurred only once. By far the most prevalent outcome (37) was when a higher ranked team (from the 2010 tournament) scored the first converted try, was leading at half time and won the game.
It is a Beta product at the moment and so I have been conscious of managing the risk of not being able to access the map on an as need basis.
I have downloaded a copy of the map as a Pdf document as a permanent digital record of the map S1501
The link to the map I created is http://www.spiderscribe.net/app/?9d28530b20872f43b4f1aeea2d81277b which is quite an address. SpiderScribe offers a range of options for sharing a mindmap and I have chosen Public on internet – anyone on Internet can find and access it.
The final step for me in this process is to allocate a QR Code to the mindmap. I use the Kaywa QR Code Generator for this purpose. I have written a number of posts about QR Codes in this blog. A post I wrote in January provides some detailed information. I see a QR code as a dynamic way to share information with iPhone and Android users.
The QR Code for the SpiderScribe mind map is:
This post is a small example of what is available to coach educators. In presenting this example I aim to share a generic approach to resource development.
I conclude with a working definition of produsage that underpins my approach to sharing and growing.
In collaborative communities the creation of shared content takes place in a networked, participatory environment which breaks down the boundaries between producers and consumers and instead enables all participants to be users as well as producers of information and knowledge – frequently in a hybrid role of produser where usage is necessarily also productive.